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Behavior

Applies ToBlish HUD (Pathing)TacOBurrito
Markers
info

Behavior IDs of 100 and above are Blish HUD Pathing module specific and will do nothing in TacO.

Description

Enables one of several predefined behaviors when triggered.

AttributeData TypeDefault ValueExampleDescription
behaviorinteger03The behavior ID to use.

Supported values

Behavior IDNameBehavior Summary
0
Always visibleThe default - the marker has no behavior.
1
Reappear on map changeThe marker hides when triggered until the map is changed.
2
Reappear on daily resetThe marker hides when triggered until daily reset (UTC+0).
3
Only visible before activationThe marker hides when triggered permanently.
4
Reappear After TimerThe marker hides when triggered until the time specified by the resetlength attribute.
5
Reappear on map resetDoes nothing. Not implemented by Blish HUD or TacO.
6
Once per instanceThe marker hides when triggered until the instance is changed (a combination of map ID + shard ID).
7
Once daily per characterThe marker hides when triggered until the next day but will show for other characters which have not triggered it yet.
101
Reappear on weekly resetResets on the weekly reset (Monday 7:30 UTC).

Triggering

Behaviors activate when they are triggered. Triggering a marker can be done by pressing the action key while in-range of the marker or by walking within the TriggerRange if AutoTrigger is enabled.

Keeping states

Behavior states are tracked by a GUID. Between launches, this information is saved to disk.

OverlayFile
Blish HUDStored in \Documents\Guild Wars 2\addons\blishhud\markers\data\states\timers.txt as guid,timestamp pairs.
TacOStored in activationdata.xml as XML

Affected By