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Rotate

Applies ToBlish HUD (Pathing)TacOBurrito
Markers

Description

Allows you to statically rotate a marker instead of it automatically facing the player. Value is in degrees. Rotation is applied first to the x axis, then to y, and finally to z.

AttributeData TypeDefault ValueExampleDescription
rotatefloat array90,178,-22.3Defines rotation on the x, y, and z axis respectively in degrees.
rotate-xfloat90Defines rotation on the x axis in degrees.
rotate-yfloat178Defines rotation on the y axis in degrees.
rotate-zfloat-22.3Defines rotation on the z axis in degrees.