Rotate

Applies ToBlish HUDTacO
Markers

Description

Allows you to statically rotate a marker instead of it automatically facing the player. Value is in degrees. Rotation is applied first to the x axis, then to y, and finally to z.

AttributeData TypeExampleDescription
rotateArray of floatrotate="90,178,-22.3"Defines rotation on the x, y, and z axis respectively in degrees.
rotate-xfloatrotate-x="90"Defines rotation on the x axis in degrees.
rotate-yfloatrotate-y="178"Defines rotation on the y axis in degrees.
rotate-zfloatrotate-z="-22.3"Defines rotation on the z axis in degrees.