|Applies To||Blish HUD||TacO|
Behavior IDs of 100 and above are Blish HUD specific and will do nothing in TacO.
Enables one of several predefined behaviors when triggered.
|Attribute||Data Type||Example||Default Value||Description|
|behavior||integer||0||The behavior ID to use.|
|Behavior ID||Name||Behavior Summary|
|Always visible||The default - the marker has no behavior.|
|Reappear on map change||The marker hides when triggered until the map is changed.|
|Reappear on daily reset||The marker hides when triggered until daily reset (UTC+0).|
|Only visible before activation||The marker hides when triggered permanently.|
|Reappear After Timer||The marker hides when triggered until the time specified by the resetlength attribute.|
|Reappear on map reset||Does nothing. Not implemented by Blish HUD or TacO.|
|Once per instance||The marker hides when triggered until the instance is changed (a combination of map ID + shard ID).|
|Once daily per character||The marker hides when triggered until the next day but will show for other characters which have not triggered it yet.|
|Reappear on weekly reset||Resets on the weekly reset (Monday 7:30 UTC).|
|AutoTrigger||If enabled, the marker will trigger when the user enters within the TriggerRange.|
|TriggerRange||Determines the range necessary to trigger the marker with the action key.|
|ResetLength||For behavior 4, the time until the marker becomes visible again.|
Behavior states are tracked by GUID. Between launches, this information is saved to disk.
|Blish HUD||Stored in |
|TacO||Stored in |
Blish HUD stores the state of each triggered GUID